Thursday 8 November 2012

Boat Snooker

Are you feeling bored, do you need something to enliven and brighten up your day. No television to watch or newspaper to read. Why not take up playing "Boat Snooker." No, you don't need a snooker table, though I suppose one might make a good alternative to using paving slabs as ballast. Like traditional snooker, each of the players has to take it in turn. Also like snooker, each colour has a given value which is used to accrue a score.


Red  =  1 point. 
Yellow = 2 points.
Brown = 3 points.
Green =  5 points.
Blue  =   5 points.
Pink =   6 points.
Black = 7 points.
White = 0 points.






Moored Version of the "Boat Snooker" Game.

The rules:

Outline:
The first player to reach a score of 147 wins the game.
The game lasts for a minimum of one hour, which can be varied depending on the level of boredom.
Boats passing your boat in either direction count.
Colours not in the points table do not count.


The game is commenced on the toss of a coin to see who goes first.
You must wait for a white boat to pass to start the game.



Scoring:
Each player must get a red for a score of one point before counting the next colour.
After each scoring colour greater than two points, you must get another red to continue.
If a second red boat follows after scoring a single point (red boat) it counts as a miss,and the next player takes over.

Dispute:
All disputed rule outcomes are decided on the toss of a coin. The outcome of a coin toss counts for a single instance. Further disputes will require a second toss of the coin.

Colour:
If the player gets a White for a score of 0 points. It counts as a miss and the next player takes over.
Boat colour is defined as the "predominant" colour.
Where a predominant boat colour is difficult to judge - the lowest value colour counts.
Shades of a given colour count as the primary colour for scoring.



Moving Version of "Boat Snooker" Game.

The rules:

Outline:
The first player to reach a score of 147 wins the game.
The game lasts for a minimum of one hour, which can be varied depending on the level of boredom.
The playing interval is the distance between any kind of bridge or lock.
Starboard moored boats count before port side moored boats for scoring purposes.
All scoring boats must be on the water.
Colours not in the points table do not count.
Moving boats going in the same direction as your boat do not count.

The game is commenced on the toss of a coin to see who goes first.
You must wait to pass a white boat to start the game.


Scoring:
Each player must get a red for a score of one point before counting the next colour.
After each scoring colour greater than two points, you must get another red to continue.
If after scoring a red a bridge is encountered, the first coloured boat moored or moving counts.
Moored boats other than White do not count unless its the first boat beyond a bridge.
If a second red boat follows after scoring a single point red boat it counts as a miss,and the next player takes over.

Dispute:
All disputed rule outcomes are decided on the toss of a coin. The outcome of a coin toss counts for a single instance. Further disputes will require a second toss of the coin.



Colour:
If the player gets a White for a score of 0 points. It counts as a miss and the next player takes over.
Moored boats other than White do not count unless its the first boat beyond a bridge.
Boat colour is defined as the "predominant" colour.
Where a predominant boat colour is difficult to judge - the lowest value colour counts.
Shades of a given colour count as the primary colour for scoring.



Later....

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